Crusaders Of The Lost Idols Wikia
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Crusaders Of The Lost Idols Wikia


Dr. Evil, PhD is the new Crusader in the third tier of the Dr. Evil's Summer Sabotage Event. Before the accident that turned him robotic, Dr. Evil would experiment on Crusaders, infecting them with viruses to increase their combat potential.

At level 50, the Doctor's Horrible Experiment will infect random nearby Crusaders, giving them a DPS boost. These infections become profitable at level 300 with Special Grant Money, and speed up the enemies with the Heavy Competition ability.

Skin-DoctorNiceGuy

Doctor Nice Guy
With his new skin, the Doctor becomes a force for good instead of evil, and an appropriate new name. Besides some minor flavor text and ability title changes, Doctor Nice Guy has tag changes:

  Evil
  Good

Upgrades[]

Upgrade Level Cost In-game Description

Horrible Experiment
50 2.50n Infects a random Crusader within 2 slots every 10 seconds, increasing their Base DPS by 100% for 30 seconds
Quote: "This is only going to hurt a lot!"

Heavy Competition
100 1.00d Increases monster spawn speed by 50% when there are more infected Crusaders than monsters alive.
Quote: Evil is really blowing up lately.

Tenure
200 40.0U For every 25 levels over and including 200, Dr. Evil, PhD's DPS is multiplied by 4x. This multiplier stacks.
(Can't be buffed by Formation Abilities)
Quote: It's like a form of immortality.

Special Grant Money
300 1.60T Increases all Gold found by 100%, plus 100% per infected supernatural Crusader, when at least one male Crusader and one female Crusader are infected.
Quote: A gross misallocation of the national research budget.

Humane Testing
400 64.0Qt Increases the DPS of all Crusaders by 600%, minus 100% per infected animal Crusader, when there are at least 3 infected human Crusaders
Quote: Unwilling victims are fine, so long as they're not animals.

Heavy Dose
600 25.5St Increase the duration of Dr. Evil, PhD's Horrible Experiment ability by 10 seconds.
Quote: A small dose is fatal, but a larger dose is far more exciting.

Mutant Powers?
800 10.2v Increases the effect of Dr. Evil, PhD's Horrible Experiment ability by 50% for each Crusader in the formation infected by Horrible Experiment.
Quote: The next chapter of humanity begins today.


Upgrades for Doctor Nice Guy[]

Upgrade Level Cost In-game Description

Harmless Experiment
50 2.50n Infects a random Crusader within 2 slots every 10 seconds, increasing their Base DPS by 100% for 30 seconds
Quote: "You're in good hands!"

Heavy Competition
100 1.00d Increases monster spawn speed by 50% when there are more infected Crusaders than monsters alive.
Quote: "I'm sorry for beating you to market. Still friends?"

Tenure
200 40.0U For every 25 levels over and including 200, Doctor Nice Guy's DPS is multiplied by 4x. This multiplier stacks.
Quote: It's like a form of immortality.

Special Grant Money
300 1.60T Increases all Gold found by 100%, plus 100% per infected supernatural Crusader, when at least one male Crusader and one female Crusader are infected.
Quote: Scientific funding well spent.

Humane Testing
400 64.0Qt Increases the DPS of all Crusaders by 600%, minus 100% per infected animal Crusader, when there are at least 3 infected human Crusaders
Quote: "We'll do this the right way, or not at all!"

Heavy Dose
600 25.5St Increase the duration of Doctor Nice Guy's Harmless Experiment ability by 10 seconds.
Quote: "I'm sorry if this hurts."

Mutant Powers?
800 10.2v Increases the effect of Doctor Nice Guy's Harmless Experiment ability by 50% for each Crusader in the formation infected by Harmless Experiment.
Quote: The next chapter of humanity begins today.


Items[view] [edit] [history] [purge]


Item Description
Eyepatch Common
Wooden Eyepatch
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 10%

Uncommon
Copper Eyepatch
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 25%

Rare
Steel Eyepatch
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 50%

Epic
Rubite Eyepatch
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 100%

Golden Epic
Evil Eye v1.1
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 150%

Legendary
Encrusted Eye Cover of Luxurious Evil
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 200%
Legendary: Increases the duration of Dr. Evil, PhD's Horrible Experiment by 10 seconds.

Note: Effect increases by 10 seconds per level instead of doubling.

Golden Legendary
Evil Eye v1.1
Increases the effect of Dr. Evil, PhD's Special Grant Money ability by 300%
Legendary: Increases the duration of Dr. Evil, PhD's Horrible Experiment by 10 seconds.

Note: Effect increases by 10 seconds per level instead of doubling.

Gloves Common
Fried Rubber Gloves
Increases the effect of Dr. Evil, PhD's Humane Testing ability by 10%

Uncommon
Torn Rubber Gloves
Increases the effect of Dr. Evil, PhD's Humane Testing ability by 25%

Rare
Rubber Gloves
Increases the effect of Dr. Evil, PhD's Humane Testing ability by 50%

Epic
Lightning-Proof Mitts of Questionable Merit
Increases the effect of Dr. Evil, PhD's Humane Testing ability by 100%

Golden Epic
Neuro-Link Gauntlet
Increases the effect of Humane Testing ability by 150%

Legendary
Hands of Most Resistance
Increases the effect of Dr. Evil, PhD's Humane Testing ability by 200%
Legendary: Increases the DPS of all Crusaders by 100% when there are at least 3 male and female Crusaders in the formation

Golden Legendary
Neuro-Link Gauntlet
Increases the effect of Humane Testing ability by 300%
Legendary: Increases the DPS of all Crusaders by 100% when there are at least 3 male and female Crusaders in the formation

Needle Common
Filthy Needle
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 10%

Uncommon
Spoiled Serum
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 25%

Rare
Viscous Serum
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 50%

Epic
Mutagenic Serum of Unknown Consequences
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 100%

Golden Epic
Mad Doctor's Innoculator
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 150%

Legendary
Automatic Genome Randomizer
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 200%
Legendary: Increases the DPS of all Crusaders by 25% for every infected Crusader

Golden Legendary
Mad Doctor's Innoculator
Increases the effect of Dr. Evil, PhD's Mutant Powers? ability by 300%
Legendary: Increases the DPS of all Crusaders by 25% for every infected Crusader

Strategies[view] [edit] [history] [purge]


  • Dr. Evil main ability is his Horrible Experiment. Which increases the infected DPS by 100%.
  • Mutant Powers? stacks multiplicatively
  • his Legendary Eyepatch increases the duration of Horrible Experiment which allows more crusaders to be infected which in turn allows you to get more stacks of Mutant Powers?
  • Dr. Evil works best as gold buffer in a split gender party with lots of supernatural crusaders.
    • however when Kris, the Enraged Elemental is infected Dr.evil's Special Grant Money will activate and be boosted as well (Kris is male, female and supernatural)
  • Humane Testing works best if there are only human crusaders in range and no animal crusaders
  • Because of his Heavy Competition ability, he's used frequently as speed crusaders together with Baenarall, Angel of HopePresident Billy SmithsonianSjin the BuilderTurps the Tasty, Penny the Park Planner, Chef Casey and Rex the WrestlerMindy the Mime is usually used together to mimic two of them.
  • Uniquely, Humane Testing is able to reduce the entire formation's DPS to 0 if there are 7 infected animals. This is usually a detriment, but it can be used to keep bosses alive so that Odile's Hippo Snowflake Freeze projectile has time to kill it, allowing Odile to gain stacks on low areas. (The projectile can kill low-area bosses with 0 DPS because it then uses CLK instead.) It can similarly be used to spam Fire Storm to gain stacks on Zuczek the Fire-Blooded, so that the increasing buff can never kill the target. Strangely, this commonly stops at 0% instead of -100%, but "updating" the formation (for example, by using Level/Upgrade All, moving a crusader, or benching then un-benching a crusader) usually fixes it back to the expected -100%.
  • If Dr. Evil is able to infect a propagator, then he will also be able to infect any crusader(s) that is targeted by that propagator. Similarly, a crusader with Center of the Universe can be infected by Dr. Evil, regardless of their position.

References[]


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