Mme. Finklebottom's Revenge is the 9th regular campaign. A mysterious invitation and a deadly manor start your Crusaders on a path up a treacherous mountain. Can you survive this plot for revenge? Are you ready to face never before seen terrors?
Think you've mastered the world of Crusaders? Think again! Doctor Finklebottom's maniacal sister is here to finish what her brother started, which is probably some pretty evil stuff. Kick your Crusaders into gear and take a swing at eight new objectives in the new campaign.
On July 24th , 2019 the remaining Tier 1 objectives and all Tier 2 objectives were released. As of November 8th , 2019, all Tier 3 objectives were available, including the 11th objective.
Objectives [ ]
Getting to Know You [ ]
Objective
Reach area 500.
Restrictions
Must have 250,000+ Idols
Reward
350 Red Rubies
The Journey of the Ring [ ]
Tier 1
Objective
Escort some timid heroes to level 600.
Restrictions
Complete 'Getting to Know You'
Four halflings take up slots in the formation, moving every 50 areas
Reward
350 Red Rubies
Tier 2
Objective
Escort some timid heroes to level 800.
Restrictions
Complete 'Getting to Know You'
Four halflings take up slots in the formation, moving every 50 areas
Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
Tier 2: The wizard is a halfling at heart, and counts toward his buff as well
Reward
450 Red Rubies
Tier 3
Objective
Escort some timid heroes to level 900.
Restrictions
Complete 'Getting to Know You'
Four halflings take up slots in the formation, moving every 50 areas
Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
Tier 2: The wizard is a halfling at heart, and counts toward his buff as well
Tier 3: Ring monsters spawn at random
Tier 3: When ring monsters are killed, 9 powerful Ring Reapers attack the formation
Tier 4: Ring Reapers can now kill Crusaders instantly
Reward
550 Red Rubies
Note: Ring Reapers have x15 health and move faster, and are resistant to DPS and click damage.
Tier 4
Objective
Escort some timid heroes to level 1000.
Restrictions
Complete 'Getting to Know You'
Four halflings take up slots in the formation, moving every 50 areas
Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
Tier 2: The wizard is a halfling at heart, and counts toward his buff as well
Tier 3: Ring monsters spawn at random
Tier 3: When ring monsters are killed, 9 powerful Ring Reapers attack the formation
Tier 4: Ring Reapers can now kill Crusaders instantly
Reward
650 Red Rubies
Note: Ring Reapers have x15 health and move faster, and are resistant to DPS and click damage.
Hit the Open Road [ ]
Objective
Reach area 650.
Restrictions
Complete 'Getting to Know You'
Reward
350 Red Rubies
Call in the Eagles! [ ]
Tier 1
Objective
Enlist the aid of hesitant eagles to reach area 650.
Restrictions
Complete 'Hit the Open Road'
Three eagles take up slots in the formation
Bird Seed monsters spawn at random
When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
Reward
400 Red Rubies
Note: Eagle effects can give +10% or -10% to either Gold or DPS.
Tier 2
Objective
Enlist the aid of hesitant eagles to reach area 850.
Restrictions
Complete 'Hit the Open Road'
Three eagles take up slots in the formation
Bird Seed monsters spawn at random
When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
Tier 2: Suffer your avian companions for another 200 areas
Reward
500 Red Rubies
Tier 3
Objective
Enlist the aid of hesitant eagles to reach area 950.
Restrictions
Complete 'Hit the Open Road'
Three eagles take up slots in the formation
Bird Seed monsters spawn at random
When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
Tier 2: Suffer your avian companions for another 200 areas
Tier 3: Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers)
Reward
600 Red Rubies
Tier 4
Objective
Enlist the aid of hesitant eagles to reach area 1050.
Restrictions
Complete 'Hit the Open Road'
Three eagles take up slots in the formation
Bird Seed monsters spawn at random
When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
Tier 2: Suffer your avian companions for another 200 areas
Tier 3: Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers)
Tier 4: Only Animal Crusaders can be used
Reward
700 Red Rubies
Let's Dial In [ ]
Tier 1
Objective
Defensive formation! Protect the astronomy arch to area 650!
Restrictions
Complete 'Hit the Open Road'
An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
Reward
400 Red Rubies
Note: Every 8 to 20 seconds (except during boss areas), Invaders will spawn with normal enemies for 7 seconds, firing bullets at the formation.
Tier 2
Objective
Defensive formation! Protect the astronomy arch to area 850!
Restrictions
Complete 'Hit the Open Road'
An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities
Reward
500 Red Rubies
Tier 3
Objective
Defensive formation! Protect the astronomy arch to area 950!
Restrictions
Complete 'Hit the Open Road'
An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities
Tier 3: Only human and alien Crusaders may be used
Reward
600 Red Rubies
Tier 4
Objective
Defensive formation! Protect the astronomy arch to area 1050!
Restrictions
Complete 'Hit the Open Road'
An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities
Tier 3: Only human and alien Crusaders may be used
Tier 4: Some of the spawned monsters can only be damaged by projectile attacks
Reward
700 Red Rubies
Valid Crusaders for Tier 3 or 4:
It's the Climb [ ]
Tier 1
Objective
Reach area 700 with a caterwauling songstress.
Restrictions
Complete 'Hit the Open Road'
A country singer takes up a slot in the formation
Your DPS is raised and lowered as she sings
Reward
400 Red Rubies
Note: DPS fluctuates from -100% to +100%
Tier 2
Objective
Reach area 900 with a caterwauling songstress.
Restrictions
Complete 'Hit the Open Road'
A country singer takes up a slot in the formation
Your DPS is raised and lowered as she sings
Tier 2: Your DPS spends longer at 0
Reward
500 Red Rubies
Tier 3
Objective
Reach area 1000 with a caterwauling songstress.
Restrictions
Complete 'Hit the Open Road'
A country singer takes up a slot in the formation
Your DPS is raised and lowered as she sings
Tier 2: Your DPS spends longer at 0
Tier 3: Only winged Crusaders may be used
Reward
600 Red Rubies
Tier 4
Objective
Reach area 1100 with a caterwauling songstress.
Restrictions
Complete 'Hit the Open Road'
A country singer takes up a slot in the formation
Your DPS is raised and lowered as she sings
Tier 2: Your DPS spends longer at 0
Tier 3: Only winged Crusaders may be used
Tier 4: Healing abilities are ineffective
Reward
700 Red Rubies
Valid Crusaders for Tier 3 or 4:
It's Getting Hot in Here [ ]
Tier 1
Objective
Reach area 700 with a portable volcano.
Restrictions
Complete 'Hit the Open Road'
A portable volcano takes up a slot in the formation
For every 200 monsters killed, the volcano applies a random buff
Reward
400 Red Rubies
Note: Effects last for 60 seconds and can duplicate. They include: +200% Gold, +200% DPS, and +100% Spawn Speed.
Tier 2
Objective
Reach area 900 with a portable volcano.
Restrictions
Complete 'Hit the Open Road'
A portable volcano takes up a slot in the formation
For every 200 monsters killed, the volcano applies a random buff
Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
Tier 2: Fire rains down at random, damaging your Crusaders
Reward
500 Red Rubies
Note: The fire rains down every 5 seconds and damages Crusaders for 34% of their health.
Tier 3
Objective
Reach area 1000 with a portable volcano.
Restrictions
Complete 'Hit the Open Road'
A portable volcano takes up a slot in the formation
For every 200 monsters killed, the volcano applies a random buff
Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
Tier 2: Fire rains down at random, damaging your Crusaders
Tier 3: Only projectile Crusaders, and Crusaders with guns, may be used
Tier 3: The volcano occasionally spits fire, killing a random Crusader
Reward
600 Red Rubies
Tier 4
Objective
Reach area 1200 with a portable volcano.
Restrictions
Complete 'Hit the Open Road'
A portable volcano takes up a slot in the formation
For every 200 monsters killed, the volcano applies a random buff
Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
Tier 2: Fire rains down at random, damaging your Crusaders
Tier 3: Only projectile Crusaders, and Crusaders with guns, may be used
Tier 3: The volcano occasionally spits fire, killing a random Crusader
Tier 4: The volcano's random buffs become more powerful each time a Crusader dies
Reward
700 Red Rubies
Valid Crusaders for Tier 3 or 4:
The Long and Winding Road [ ]
Objective
Reach area 1000.
Restrictions
Complete 'Hit the Open Road'
Reward
450 Red Rubies
Vertical Limits [ ]
Tier 1
Objective
Reach area 700 while avoiding frostbite.
Restrictions
Complete 'The Long and Winding Road'
Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
When a Crusader gets too cold, they are frozen, disabling their DPS completely
Crusaders' temperatures reset each area
Reward
400 Red Rubies
Note: Crusaders get 10-20% frozen per monster killed
Tier 2
Objective
Reach area 900 while avoiding frostbite.
Restrictions
Complete 'The Long and Winding Road'
Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
When a Crusader gets too cold, they are frozen, disabling their DPS completely
Crusaders' temperatures reset each area
Tier 2: Crusaders become chilled more quickly
Reward
500 Red Rubies
Note: Crusaders get 15-25% frozen per monster killed
Tier 3
Objective
Reach area 1000 while avoiding frostbite.
Restrictions
Complete 'The Long and Winding Road'
Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
When a Crusader gets too cold, they are frozen, disabling their DPS completely
Crusaders' temperatures reset each area
Tier 2: Crusaders become chilled more quickly
Tier 3: Crusaders become chilled even more quickly!
Reward
600 Red Rubies
Note: Crusaders get 20-30% frozen per monster killed
Tier 4
Objective
Reach area 1100 while avoiding frostbite.
Restrictions
Complete 'The Long and Winding Road'
Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
When a Crusader gets too cold, they are frozen, disabling their DPS completely
Crusaders' temperatures reset each area
Tier 2: Crusaders become chilled more quickly
Tier 3: Crusaders become chilled even more quickly!
Tier 4: Only supernatural Crusaders may be used
Reward
700 Red Rubies
Note: Crusaders get 20-30% frozen per monster killed
Valid Crusaders for Tier 4:
Dead Snow [ ]
Tier 1
Objective
Reach area 750 while looking out for zombies.
Restrictions
Complete 'The Long and Winding Road'
Zombie monsters spawn at random
After 10 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
Reward
400 Red Rubies
Note: Zombozo is weak against DPS but strong against clicks. Zombig is immune to DPS damage but very strong against clicks, and will splash damage on Crusaders adjacent to the one being attacked.
Tier 2
Objective
Reach area 950 while looking out for zombies.
Restrictions
Complete 'The Long and Winding Road'
Zombie monsters spawn at random
After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
Tier 2: Tougher zombies spawn after only 5 lesser ones
Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities
Reward
500 Red Rubies
Tier 3
Objective
Reach area 950 while looking out for zombies.
Restrictions
Complete 'The Long and Winding Road'
Zombie monsters spawn at random
After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
Tier 2: Tougher zombies spawn after only 5 lesser ones
Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities
Tier 3: Non-boss areas' quests can only be completed by killing the tough zombie.
Reward
600 Red Rubies
Tier 4
Objective
Reach area 1200 while looking out for zombies.
Restrictions
Complete 'The Long and Winding Road'
Zombie monsters spawn at random
After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
Tier 2: Tougher zombies spawn after only 5 lesser ones
Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities
Tier 3: Non-boss areas' quests can only be completed by killing the tough zombie.
Tier 4: Tougher zombies spawn after only 3 lesser ones
Reward
700 Red Rubies
Everest [ ]
Tier 1
Objective
Reach area 800, if you can still breathe.
Restrictions
Complete all other Madame Finklebottom's Revenge objectives (tier 1 or better)
Complete the Water Guns of Doom objective in Amusement Park of Doom
Your oxygen supply decreases over time
When your oxygen hits 0, the formation wipes
Monsters have a chance to drop oxygen canisters, increasing your supply
Several strong elemental monsters spawn at random
Reward
Arenvarr the Beheaded
Swaps with Sashimi the Seal
Note: The elements, which do not spawn on boss areas, include:
Rain - indestructible
Snow - freezes (disables) a random Crusader, very tough
Wind - shields regular enemies, gives +200% monster speed, tough
Sun - damages all Crusaders for 5% of their health per second, tough
Just So
Tier 2
Objective
Reach area 1000 with everything right where it ought to be.
Restrictions
Complete all other Tier 2 Madame Finklebottom's Revenge Objectives
Complete 'Too Much Candy'
Male Crusaders can only be placed in odd columns
Female Crusaders can only be placed in even columns
Crusaders who are neither, or both, may be placed in any column
You must maintain a near-even balance of human and non-human Crusaders (a difference of at most 1)
Reward
Unlock Bonus Idols
Buffs all Bonus Idol drops by 25% (additive) and unlocks them for this Campaign.
Mountain of Madness
Tier 3
Objective
Survive a harrowing trek to area 1100.
Restrictions
Complete all other Tier 3 Mme. Finklebottom's Revenge objectives
Complete 'Queue Up'
Crusaders are randomly gripped by paranoia, disabling their DPS
Crusaders adjacent to paranoid Crusaders have their Upgrades and Formation Abilities disabled while they comfort their comrades
Terrifying monsters spawn at random and cannot be killed, except by Fire Storm and similar effects
Reward
Extra Mission Idols
Increases Idols gained from missions by 400%
Evil Scheme
Tier 4
Objective
Don't clown around on your way to area 2000.
Restrictions
Complete all Tier 4 Mme. Finklebottom's Revenge objectives
Complete "Hall of Mirrors"
Areas become difficult much more quickly.
Arenvarr starts in the formation and can't be moved
Other than Arenvarr, only Evil and Demon Crusaders can be used
An evil clown takes up a spot in the formation
If the evil clown dies, you fail the objective!
Thing monsters spawn randomly, and can only be hurt by click damage
When a Thing monster is killed, the Evil Clown grants a 10% DPS and CLK buff, stacking additively for each Thing killed
Reward
Arithmagician Newt
Unlocks the Tier 8 talent Arithmagician Newts
Note:
Taken
Tier 5
Objective
Beat area 1400 to get your loved one back.
Restrictions
Complete all Tier 5 Mme. Finklebottom's Revenge objectives
Requires having completed the Boulders of Space Hill objective from the Amusement Park of Doom campaign
Areas get difficult much quicker
Robot tagged Crusaders cannot be used
The formation has been changed
Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage
Only Crusaders with 1000 or more personal EP can be used
Thugs with annoying abilities spawn
Neel Leeson occupies a spot in the formation and buffs the DPS by 10% for each thug killed, stacking additively
Reward
More Missions
Adds a new Arcane Geode mission and a new Runic Chest mission
Free Play [ ]
Objective
Play without an objective. No Red Rubies are given at reset
Restrictions
Complete 'Getting to Know You'
Increased gold gain to match other Free Play objectives.
Reward
0