Some Crusaders shoot projectiles, helpful for dealing sudden bursts of high damage, and often dealing with special enemies only damaged by limited types of attacks.
(Note: Projectiles were overhauled on July 26th, 2019. See the information below for details.)
Here is a list of Crusaders with projectile abilities. This information includes the rate of fire in seconds, the number of projectiles fired, and the amount of damage dealt. Note that Damage amounts are based on DPS and CLK respectively, so '10x/100x' means '10 times the current DPS amount, or 100 times the current CLK amount, whichever is higher'.
Name | Damage | Number | Seconds | Notes | |
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Veronica, the Android Archer | 10x/100x* | 1 | 5 | |
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Arachnobuddy | 5x/50x* | 1-13** | 5/3 | Quick Blast reduces rate |
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The Washed Up Hermit | 10x/100x | 1 | 5 | |
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Karl the Kicker | 10x/100x* | 1-5 | 5 | Play of the Game adds projectiles |
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The Game Goblin | 10x/100x* | 1 | 2.5 | Cave-Bound must be active |
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Montana James | 10x/100x* | 1 | 5 | |
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Gemthel the Gourmet | 10x/100x* | 1 | 5 | Added to Crusaders in column |
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Katie the Cupid | 5x/50x | 2 | 5 | |
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Odile, Snowflake Defender | 10x/100x | 1 | 5 | Increases Gold drop when used to kill Boss monsters |
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Greyskull the Pirate | 20x/200x | 1-13** | 10 | |
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Agent 79 | 20x/200x | 1 | 5/3 | Rapid Fire reduces rate |
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Ana Guinness | 5x/200x | 1 | 10 | With splash damage |
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Koivu the Dryad | None | 1 | 5 | Increases damage on 'acorn' monsters only |
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Biff the Magic Rabbit | 10x/100x* | 1 | 10 | With splash damage |
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Langley the Conductor | 20x/200x* | 1 | 10/1 | Enemies drop x50 gold |
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Qadir of House Tintahal | 10x/100x | 1-9** | 5/3 | Extra Energy reduces rate |
Damage: * - Can be increased by Gear
Number: ** - Gear determines projectile quantity
Agent 79 is especially useful, as she enhances all Crusader projectiles with her upgrades, allowing them to 'bounce' for more damage, explode for splash damage, and increase gold found from enemies killed by projectiles.
43G1S's Defensive Battery counts as a projectile attack for missions that require it, but they don't count as a projectile crusader.
Projectile Update
Here are the details from the July 26th, 2019 overhaul of projectiles:
- Projectiles now have a cooldown, instead of an interval. This means no longer wasting shots when no monsters are in range.
- Projectiles will generally avoid overkill, preferring to spread attacks out or wait for more monsters to spawn.
- Projectiles now benefit from your critical click chance and multiplier. (Base rates are 1% chance and 2x damage)
- For abilities with their own criticals, the multiplier is added while the chance becomes the chance of either or both occurring.
- Projectile abilities' amounts have been dramatically increased, and can benefit from either CLK or DPS.
- Note that for the purpose of special objectives, projectiles are their own damage type.
- Damage from exploding projectiles now counts as projectile damage, for monsters resistant to particular types